Out of Commission

Vehicles that fight on the losing side, or are destroyed in a win, are out of commission. They score nothing — and one on a winning team blocks stage progress.

Reset to Stage 1

Officers can reset any time: it repairs every vehicle, and grants Repair Parts — more the higher the stage you reset from (400 at stage 1, 22,735 at stage 95). Unused parts vanish at the next reset.

What this page shows approximate

Clans' real behaviour, estimated from the public stage chart: when they reset, from which stage, how many parts that earned, and when they seem to have spent parts on repairs.

How the estimate works

  1. Reset = the clan's stage drops by at least 5 and lands at 25% of the previous stage or lower (or ≤ 8).
  2. Parts earned = the official table value for the stage the clan reset from (e.g. stage 75 → 15,265 parts).
  3. Repair (est.) = the stage does not advance although the clan points received imply clearly more wins than that stage needs (using the official wins-per-stage and points-per-win tables) — i.e. out-of-commission vehicles are blocking it — and then progress resumes without a reset, consistent with officers spending parts on individual vehicles.
  4. Style: Climbing = no reset yet · High-stage reset = average reset from stage 60+ (cashing big parts) · Mid-stage = 26–59 · Early reset = ≤ 25 (small yield) · Mixed = reset stages 40+ levels apart. Resets from stages 1–5 are too small to detect (they yield under 900 parts).
  5. Reset value now = parts the clan would get if it reset at its current stage.
  6. Beta: numbers marked ≈ or β are estimates and may differ from what clan officers see in-game. The price of repairing one vehicle is not published, so exact spending and unused parts cannot be derived from public data — only clan officers see that.